Pervasive games blur the boundaries between the game world and the real world. In this workshop, we propose to share our experiences with the creation and the implementation of an educational pervasive game in two environmental law classes. We will discuss how we merged a semester long scenario, in which a professor is kidnapped during the class, with escape rooms, scavenger hunts, and other classroom activities. We will share the challenges we faced with the creation, engagement, and analysis of classroom activities. During the workshop, we will address the following questions: What type of resources are required to develop and implement pervasive games in class? What are the main components to consider during the development of a pervasive game? What are the risks of implementing a pervasive game in class? We want to demonstrate that the creation and the implementation of a pervasive game is not an impossible task but rather a very accessible way to transform a class.
• Thomas Burelli (Ottawa, Civil Law Section)
• Alexandre Lillo (Ottawa, Civil Law Section)